Website powered by

Real-Time VFX Sketch #57 Animated

VFX Real-Time VFX Sketch #57 Animated
This month a new prompt was issued in Real-Time VFX, and in the same time was planning to work on a vfx inspired by Devin Yang ( thanks a lot ! ) so... Why not both ?

The subject of this month's prompt was given by Niels, and it was "Animated". Meanings an animated character was given and we have to add cool effects to the animation. The animation has been kindly provided by Niloofar Navaei and the rig used for this was provided for free by Jonathan Cooper. Thank you everyone, it was really fun to do. I hope that there will be a next challenge soon.

Besides the noise's texture, everything was made by myself including shaders, meshes and the lightings. The Postprocess was made in Unreal and it was rendered thanks to the sequencer and movie render queue.

You can find my RT-VFX submission here :
https://realtimevfx.com/t/community-sketch-voting-sketch-57-animated/23588

Credits :
Devin Yang : https://www.artstation.com/scribblecat
Niels Dewitte : https://nielsdewitte.be/
Jonathan Cooper : https://twitter.com/GameAnim
Niloofar Navaei : https://twitter.com/nil_sanctuary

Real-Time VFX : https://realtimevfx.com/t/official-vfx-sketch-57-animated/23335/2

Sketch #57 A few adjustements have been made since the original submission.

Concept and modifications made to fit to the subject better.

Concept and modifications made to fit to the subject better.

BlockIn

Simple Lighting and the camera view on the bottom right.

Simple Lighting and the camera view on the bottom right.

Meshes made in Blender

Meshes made in Blender

One of the texture made in Substance Designer. Trail's textures were made the same way.

One of the texture made in Substance Designer. Trail's textures were made the same way.